Example usage:
In the scene's view file:
<div x-mojo-element="ProgressBar" class="loadProgressBar" name="loadProgressBar"></div>
In the scene assistant:
this.lgProgressBarModel = { progress: 0; } this.controller.setupWidget ('loadProgressBar',this.lgProgressBarModel);
To update the progress bar:
if (this.progressCounter > 1) { this.completeProgress(); } else { this.lgProgressBarModel.progress = this.lgProgressBarModel.progress + 0.2; this.controller.modelChanged(this.lgProgressBarModel); }