Example usage:
In the scene's view file:
<div x-mojo-element="ProgressBar" class="loadProgressBar" name="loadProgressBar"></div>
In the scene assistant:
this.lgProgressBarModel = {
progress: 0;
}
this.controller.setupWidget ('loadProgressBar',this.lgProgressBarModel);
To update the progress bar:
if (this.progressCounter > 1) {
this.completeProgress();
}
else {
this.lgProgressBarModel.progress = this.lgProgressBarModel.progress + 0.2;
this.controller.modelChanged(this.lgProgressBarModel);
}